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OrientationIsland: JonathanStrickland/DaveRoos-HowStuffWks
OrientationIsland: JonathanStrickland/DaveRoos-HowStuffWks

Tips for a gentle beginning

Tips for a gentle beginning

Here's my #1 tip so far for a gentle beginning into Second Life:

Don't leave the Help/Orientation Islands behind, until you feel comfortable with moving, operating, and socializing. 

(Once you leave the safety of the nest, you can't return.)

Why?

The Help Islands are designed for this very purpose -- to get you comfortable and up to speed in a low-key, friendly, supportive environment.  You're interacting with basically only 2 categories of individuals:

1.  The folks who are at about the same skill level as you.

a. less distractions/overwhelm
b. less to no feeling of inferiority
c. better opportunities to socialize

2.  The Second Life mentors.

a. wonderful attentive support
b. help whenever you need it, at your own pace
c.  more great opportunities to socialize

These factors are a lot more significant than than they might at first seem.  It's beginners' land.  Again, remember, this is for the gentle approach. 

Folks at the same skill level:
a. The avatars around you are not quite as distracting to your exploration when they are not holding 15 different chat conversations, and some instant messaging in your area.  Or trying out all the new dances and animation moves, or raining x-rated items from the sky. 

b. No one actually has tried to make me feel inferior in Second Life, but the fact is, I can't "keep up" yet, out in the mainlands, and I can hardly ask people to wait, while I try to tag along like some kind of younger sibling.

c. One of the things I most enjoyed about the Help Islands was the nearly instantaneous ability to have conversations with the other individuals around me.  Even before I could walk well, let alone fly, I was able to meet and chat with other avatars from across the globe; we all had the commonality of, "how the heck do you do this?"

This was an incredibly satisfying experience.  Within a few short moments of my entry into Second Life, I was already having conversations with multiple people (in English) from around the world.  The uncertainties of, "how do I socialize in an environment like this?" were very quickly replaced with, "wow, this is surprisingly fun, easy and effective.  I can't believe this is happening."

All I had to say was something along the lines of, "I'm still getting the hang of this..."  People responded -- they were in the same situation as I, and seemed happy to connect using this opportunity.  I liked that a lot. 

This useful opportunity vanishes on the mainland (for the most part), and with good reason.  Imagine being the older, more experienced sibling, off involved with his/her own adventures, when the younger kid comes up and says, "I don't get it, will you help me?"  Not so effective.

The Second Life mentors:
a. These are some of the most supportive, attentive individuals you will ever meet in Second Life.  They are literally there, for you.  Your comfort level is a big part of the reason the mentors even exist (as I understand it).  How often in Real Life do you get that kind of experience?  My advice? enjoy it.  Appreciate them, don't harass them, and enjoy this special good attention for what it's worth.

b. With perhaps few exceptions, these are a beautiful hearted lot, that you can count on whenever you need Second Life help or support.  They're "old hands" at Second Life; they remember their own challenging experiences as a beginner; for whatever reason, they want to devote some (or a lot!) of their free time to helping you increase your Second Life comfort level.  Much gratitude to these angels.

c. The mentors are another great group with which to practice your socializing skills.  They go at your pace, and by their very nature, they're interested in you.

And don't feel like you're wasting their time, because when they have their Mentor title on, you are their reason for being there.

P.S.  Each mentor you engage with will help you in their own personalized way.  Don't expect the same exact treatment and response each time.  Just like the real world, mentoring means different things to different people.


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The Big Six

The Big Six


In Second Life, most of the rules we generally take for granted are temporarily suspended -- gravity, for example.

But there are a few rules -- packaged as "The Big Six", designed to allow each individual significant freedom of expression, without hindering the freedom of expression of those around them.  Also called the "Community Standards", you'll find 'em below:


The goals of the Community Standards are simple: treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community.

The "Big Six"

  1. Intolerance
    Combating intolerance is a cornerstone of Second Life's Community Standards. Actions that marginalize, belittle, or defame individuals or groups inhibit the satisfying exchange of ideas and diminish the Second Life community as whole. The use of derogatory or demeaning language or images in reference to another Resident's race, ethnicity, gender, religion, or sexual orientation is never allowed in Second Life.
  2. Harassment
    Given the myriad capabilities of Second Life, harassment can take many forms. Communicating or behaving in a manner that is offensively coarse, intimidating or threatening, constitutes unwelcome sexual advances or requests for sexual favors, or is otherwise likely to cause annoyance or alarm is Harassment.
  3. Assault
    Most areas in Second Life are identified as Safe. Assault in Second Life means: shooting, pushing, or shoving another Resident in a Safe Area (see Global Standards below); creating or using scripted objects which singularly or persistently target another Resident in a manner which prevents their enjoyment of Second Life.
  4. Disclosure
    Residents are entitled to a reasonable level of privacy with regard to their Second Lives. Sharing personal information about a fellow Resident --including gender, religion, age, marital status, race, sexual preference, and real-world location beyond what is provided by the Resident in the First Life page of their Resident profile is a violation of that Resident's privacy. Remotely monitoring conversations, posting conversation logs, or sharing conversation logs without consent are all prohibited in Second Life and on the Second Life Forums.
  5. Indecency
    Second Life is an adult community, but Mature material is not necessarily appropriate in all areas (see Global Standards below). Content, communication, or behavior which involves intense language or expletives, nudity or sexual content, the depiction of sex or violence, or anything else broadly offensive must be contained within private land in areas rated Mature (M). Names of Residents, objects, places and groups are broadly viewable in Second Life directories and on the Second Life website, and must adhere to PG guidelines.
  6. Disturbing the Peace
    Every Resident has a right to live their Second Life. Disrupting scheduled events, repeated transmission of undesired advertising content, the use of repetitive sounds, following or self-spawning items, or other objects that intentionally slow server performance or inhibit another Resident's ability to enjoy Second Life are examples of Disturbing the Peace.  http://secondlife.com/app/help/rules/cs.php

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The Journey Begins...

The Journey Begins...

I'm making the leap to Second Life...

I am just now joining Second Life, so I thought, "why not take you with me?"  You can see it through my eyes, before deciding whether or not to take the plunge. 

I want to make it clear that I have no affiliation with Second Life, and absolutely no idea what I'm doing.  I won't be sharing the "best" or most "effective" ways (if there are such), only my own experiences as I begin this odd journey.  I'll be learning as I go, so I'll include any tips or tricks or pitfalls or suggestions I come across, as soon as I come across them.

Care to "tag" along?  It starts below...

 



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1. The Journey Begins With a Name

1. The Journey Begins With a Name

The trickiest part about this new venture is picking a name.  Once you pick one, you're stuck with it for "life", unless you want to start over.  Apparently, you can become so well known in your second life, that this name becomes more relevant than your rl (real life) name -- even in your professional community.

This becomes doubly tricky when I discover that I only get to choose my first name. For whatever reason, you have to choose your last name from a predetermined list -- a list that changes every so often as they introduce new names and recycle old ones. 

As soon as I enter a first name in the signup form, I'm able to see my surname options.  Here's the list I get to choose from:

Andel, Ansar, Banufong, Bellic, Bookmite, Burnstein,Constantine, Dezno, Dubrovna, Footman, Galicia, Gothly, Guisse, Helendale, Inglewood, Jarvinen, Kaligwa, Khandr, Landar, Lupindo, Magic,  Mavendorf, Mimulus, Mubble, Muhindra, Naidoo,  Nootan, Olifone, Parx, Quintessa, Raviprakash, Seriman, Shippe, Skytower, String, Svoboda,       Szczepanski, Triellis, Vaher, Whybrow

Hmm...lots of interesting, and basically unsuitable names to choose from, as far as I'm concerned.  But I've been warned that there's not much to love in the surname selection. 

Since you can have more than one persona (or avatar, as your persona is referred to), my plan is to start with a more conservative persona.  If I decide I want to do things a little more "casually", I can always create a second one, later.

Considering that the name I'm trying to create could have professional implications, I conclude I have a slim list of surnames to choose from.  I can't see myself being Amy Banufong, for example.  

With the idea that I could indeed get "stuck" with this name for good,  I decide on four that seem the most innocuous:

Andel, Constantine, Dezno, Inglewood

Now I have to come up with a first name I can work with...



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2. It's Al-i-i-ve!

2. It's Al-i-i-ve!

Time to choose my new body...

Signing in turns out to be a fun part of the process.  After I enter my name and e-mail,  I'm offered a set of avatar templates to pick from.

I've got 12 or so options available to me.  They're all fairly generic, but these are just building blocks to work from.  They tell me I can change my image as much and as often as I want, once I'm inside.  With that in mind, the pressure is off and the fun begins.

My choices include (what looks like): 2 or 3 males, 7 women, a character made of cardboard boxes with a drawn on face, oh, and a blue dragon.

(At this point, I'm reminded of my technical issues.  It's time to replace my monitor - the screen is a little dark, even with adjustments made, which makes these characters slightly less distinguishable for me.   Also, I'm hovering just below the required system requirements*, hoping I don't have to wait till I upgrade to start my "new life".)

Of the women, there are 2 blondes, and 5 with dark hair.  There may be a redhead, but I can't tell on my screen.  Mostly at this point, it's about attitude.  They're all sexy; there's no getting around that.

The first woman is modern looking with a kind of urban vibe.  I like her, but with her short tight white tank and hip hugger jeans, she's not quite what I'm looking for.

Next, there's a long haired blonde with a tight, long sleeved top and dark pants, maybe a mock turtleneck?  Again, the reminder, new monitor needed.  She doesn't feel right, so I'll skip her for now.

Then there's what looks like an elf in forest greens and browns, with some kind of leather armor perhaps? Fun image, but I'll skip her too.

The next one is very feminine, a soft and vulnerable brunette in a little pink polka dot dress.  Looks like she's ready for the school dance.  Or perhaps the Stepfords.

The next one is fun and funky -- yellow shoes, faded-frayed denim mini skirt, black and white polkadot leggings, a tight white t-shirt, tiny vest, hot pink lipstick, green beaded necklace.  Still not the one for me.

Next one looks a bit rebellious with torn jeans and a don't mess with me stance...

Looks like the last one is the new me.  Short, stylish blonde hair, what looks like a dark business casual suit, a lighter blue shirt showing from beneath.  She looks serious enough to do a good job, but still looks like she could enjoy some fun on the side.

My first taste of the new world...

On to the next page.   

Here they get smart and don't ask you all the pertinent required confidential info, until after they've already hooked you in with your choice of avatar.  You're already starting to identify with a screen persona, then they say, oh by the way, we need the name of your first born. 

So close now, I can almost taste the pixelated pie.  But a bunch of legalese to deal with before the doors open.  Terms of Agreement, Privacy Policy, important stuff to go through.  Also, their community rules** (like joining a community club).  No spitting, kicking, hitting, biting... oh wait, those are the wrong rules. 

I find I like their set of rules, seems like it could make for a nicer community.  Guess we'll find out together in my next post.

See you on the other side!

 

 


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3. We have the technology

3. We have the technology

One step closer.  Now I have to do the installation...

It turns out to be a pretty simple install, and takes approx. 75 Mb.  But then it tells me my video drivers are out of date.

So that's a surprise, but the drivers are available and fairly easy to download. 

Then I get a warning that I don't meet system requirements and performance could be poor.  But it still lets me continue, which is great, because even if the performance is sketchy, at least I  hopefully get a preview.

I guess I won't be doing much multitasking.

(The entrance screen shows up now, but there's a bit more intro stuff to wade through first.)

What appears to be the entrance screen has popped up in the background, to entice.  I'm treated to an empty digital beach.  The unmoving water edges up onto the sand.

The landscape is dotted with little tree shapes that don't quite root to the ground.  Between a couple of hills, a path disappears beyond a hillock.

There's a bunch of information to take in, as I familiarize myself with this new screen, but none of it is essential.

In the top right corner, I can see how many accounts have logged in in the last 60 days
(1,164,337), and how many are online now (60, 280).

Below this, there is a "grid status report" listing recent changes or interruptions to the grid, as well as the current status of each.


In the lower left corner, is the latest news from the "official Second Life blog".  The news is a combination of technical (grid status info, knowledge base article of the week) and fun (cool events to check out during the SL birthday week).

Below this, the place to sign in, first and last.  I'm guessing they mean my avatar name.

Well, here we go..
.

They ask me to read and agree to the terms of service again, while the anticipation builds.  (Are you sure about this? they seem to say).


I "agree", and then receive a "critical message" -- Please read carefully, it says.  This is a recap of the community standards, or codes of conduct.

And finally, with one last reminder to check out the birthday events, SL logs me in, and here I am on "Orientation Island".

Here I am?  Well, here the island is.  It takes a few minutes for me to show up.  In the meantime, there's plenty to keep me occupied...


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4. Now what?

4. Now what?

So, here I am -- my first visit to Second Life...

At this point, taking notes becomes a bit tricky.  Up until now, there's just been me to deal with.  Now that I'm in Second Life, things are happening, and happening quickly. 

Luckily, it doesn't matter how slowly I get up to speed.  In fact, I soon learn one of the wonderful things about Second Life: no one gives you a hard time about your learning curve. 

At least, not in the early stages -- the mainlands may not be quite as supportive.   But new arrivals always begin at "Orientation Island" or a similar location.  It's a kinder, gentler introduction.  The folks there have either been through the "newbie" phase and remember the challenges, or they're going through it now. 

As I understand it, once you've left "Orientation Island", you can't return.  This didn't make sense to me at first, but now that I've seen what a gentle landing this provides, away from all those savvy, sophisticated long-timers, it starts to make sense.


Not only do they cut you plenty of slack, but the commonality of trying to "get the hang of this thing", turns out to be a great vehicle for talking with people you've never met before.

Within just a few minutes, I'm talking with someone from Germany, and someone from Holland, as we try to figure out how to get our avatars to move backwards, forwards, not-into-walls (which doesn't hurt, but is sort of annoying), and the very beginning basics of "chatting".

But I'm getting ahead of myself...


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5. Orientation Island

5. Orientation Island

Orientation Island has arrived, but apparently I have not.  I don't mind waiting, because I've got plenty to take in before I'm ready to start movin' and groovin'.

First of all, I've just got to say, this is pretty cool.  I have to take a few minutes to adjust because, even though I'm sure there are plenty of techies/gamers out there who are happy to criticize Second Life for its lack of realism, or certain special effects, or who knows what sophisticated folk might consider base requirements for fun.  But for me, I find just looking at this place to be downright surreal, and almost too cool for words.

Since I'm still a ways from knowing how to chat, I suppose that's just as well.

I'm in some kind of a . . . I'm not quite sure how to describe it, it feels like a digital combination of modern and ancient, or at least someone's idea of that.  Sort of like an ancient square. 

Individuals are passing back and forth, doing all sorts of things.  Each one looks like it came straight from the set of 12 archetypes that I originally chose from.  There are a couple of cardboard box figures, and someone who looks just like "me", and some other recognizable folks.  Then I remember, oh yeah, I'm on Orientation Island -- these are all new guys.

As I understand it, my view is coming from behind my character.  My view isn't changing, so I start to consider that I  may be just standing immobile in town square as folks walk back and forth and all around me.

A message pops up on the screen: "your character will appear in a moment."  Ok, that answers that question.  The message box also tells me to use the arrow keys to walk, and the F1 key for help or to learn more.  

At the top right corner there's a search box.  Next to that, I see the characters: "L$0".  I'm presuming that means I have 0 Linden Dollars, the local currency.  Next to this is the time 2:27pdt, or Second Life time, also known as Pacific (Daylight) Time.

Back to technology: another message gives me an option to choose voice chat if I have speakers and a microphone.  I don't have these operating right now, and I don't want the complication while I'm just learning, so for the time being, I'll click "disable".

As I'm looking at this information, and typing these notes, other individuals are coming and going.  I seem to be moving now, without having touched anything.  

The characters all have their names above their heads.  The names are pretty interesting, but I won't mention any of them here -- I think it's supposed to stay in Second Life.  

Off to the right, the cardboard box characters seem to be exploding.  One has lost its legs.  I guess they'll figure it out.  A couple of nude individuals just showed up.  I recognize their heads from the generic choices, so I guess they must be new, but clothing optional wasn't an option, so I'm at a loss to explain it.

Folks are continuing to come and go from this modern-ancient town square as I stand here, so perhaps I'd better go check it out.  A blue dragon just raced past.

Looks like I have just arrived anyway.  Neat.  There I am.  I've clicked "ok" to the help notes, disabled the voice chat, and now I'll see what happens next.



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What do you think?

What do you think?

I'd be interested to learn your take on this site, and any suggestions you have.  One thing I'm wondering -- should the entries start from the bottom or top?  I think the usual format is newest on top.  But in this case, that seemed to confuse people not familiar with the format.  What do you think?

If you're new to Second Life, and thinking about exploring, does this site help?  What could make it better or more useful?

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Archive

July 2008

Some Useful Info

Some Useful Info

Unless you're set up with a joystick, you'll be moving around Second Life using your keyboard.  You can move forward, backwards, right and left using the arrow keys.

If you want to slow down, hold the space bar down. 

You can also run, and fly, but I'll get to that later.

Left clicking interacts with special objects.  If the mouse pointer changes to a hand you can interact with the object. 

Right clicking always shows a menu of things you can do.

Chat Bubbles:
In addition to the default chat window, there are other ways to read your chat text.  The chat bubble shows the text above the avatar of the "speaker", much like looking at a newspaper cartoon.  Some love this option, some hate it.

Log Chat saves your chat as text to a computer file. 






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